I love making ideas become realities. I have expert technical skills and a keen mind for business. I am no stranger to hard work and large projects - I've shipped games, built custom software systems, and completed a PhD. I can lead and manage projects effectively and I am a team-player.
I have a strong background in computer science and games - particularly algorithms, data-structures, and Unreal Engine 4. I have provided quality software and consultation to clients in: architecture, mining, games, and government.
I have helped found two businesses, worked as a consultant, managed staff, brought in new work, liased with clients, and managed projects. I am a confident communicator who has experience in a wide range of projects.
I received my PhD in 2018 for my work in geo-spatial trajectory data mining. I am well practiced in the research process and have published several articles to prominent journals as the primary author.
-Undertook key business activities such as forecasting, company strategy, and grant writing. -Consulted with multiple clients to help them overcome blocking tasks in their UE4 projects. -Developed bespoke solutions for multiple clients to help them realise their UE4 projects. -Profiled, identified, and solved performance problems that were delaying a client's game from shipping.
-Worked with the team to create a UE4 game for web browsers that packaged under 100mb. -Created stylised and efficient levels, particle fx, materials, sound-scapes, and lighting. -Met with the client to demo progress, discuss feature requests, and lock-in the work for each iteration.
-Helped established the company. -Coordinated contractors, managed team tasks, and ran social media. -Successfully got game through Steam Greenlight in 2015 and later launched on Steam. -Created 23 games of various sizes. Our work is here: http://2bitstudios.com.au/games/ -Used Unity/UE4 extensively and broadly, working across gameplay, programming, visuals, and audio.
-Worked with the team to create a beautiful, realistic, and explorable property development in UE4. -Sourced suitable realtime assets, generated LODS/imposters, and setup photo-real lighting. -Met with the client to scope the project and define requirements.
-Travelled over to Silicon Valley to bring back knowledge from Google, Facebook, Twitter, and Apple.
-Established a programming club at my university to foster interest in extracurricular projects. -Taught materials extracurricular to the coursework such as C++ and merge conflict resolution. -Successfully applied for funding to purchase new equipment and organise social activities.
-Created fly-in/fly-out roster modelling software for a large Australian mine site. -Implemented a genetic algorithm to find optimal configurations of constrained rosters. -Met with the client, wrote documentation, and published a journal article about our solution.
-Wrote a Java/OpenGL agent-based simulation where dust levels were controlled by watering trucks. -Attended client meetings, wrote documentation, and produced accompanying video materials.
Referees details available upon request.
Luke Bermingham — llbermingham at gmail.com